The game is fun and really good as-is, it shows a lot of promise. I found a few bugs though:
- I can't send caravans for some reason. I set the worker, destination, products and guards but the green dispatch button did nothing. (Requires assigned employee?)
- I can't remove someone from their task to take them on trips again.
- The option to talk/have meals together disappeared so companions can't be healed (HP stat kept decreasing). It reappeared once but it's gone again.
- At some point after gaining freedom as a serf, the Companions tab disappeared from the left-side menu. (Not sure if fixed but it reappeared.)
- Some (all?) requests don't check where the items are bought.
- Shop items disappear after loading (maybe intended)
- Enemies only hit the party's last (farthest) character. (maybe intended)
- The weapons are missing from the market and I can't sell them. Not traded in market.
Display/Minor issues:
- Some item images are uncentered.
- Story, preferences and traits in Retinue are untranslated.
- Character portraits frames appear unaligned in battle.
Thank you very much for such a detailed report. This is incredibly helpful, especially because you tested several connected systems - the serf path, freedom transition, companions, caravans, combat and equipment.
The caravan dispatch button, removing NPCs from jobs, disappearing companion interactions and the missing Companions tab are not intended behaviours. I will check them as priority bugs. The button should also explain exactly what is missing instead of silently doing nothing.
Weapons and armor are intentionally excluded from the ordinary goods market, but the game currently does not explain this well and lacks a proper way to sell equipment. I plan to add a dedicated equipment trader or selling interface.
In update 063, various workshops should appear that will produce products that are not currently on the market. There will also be an opportunity to buy these workshops for passive profit. Also now you can make weapons and armour in the forge in hq (I need to check it)
Enemies repeatedly targeting the farthest party member is not intended as a permanent tactical rule. Target selection will be reviewed as part of the combat improvements.
I will also check request purchase locations, shop inventory after loading, Town Hall reward balance, missing translations, portrait alignment and item image positioning.
Your suggestions are very useful as well. Companion equipment, broader companion progression, equipment bonuses exceeding the base stat cap, better price comparison, a filtered action log and battle-oriented guild contracts all fit the direction of development.
I would also like to ask you to send screenshots with bugs and missing translation to discord, if possible. this will greatly speed up the development and correction of the game.
Thank you for taking the time to write this. Reports like this genuinely help shape the next updates.
Tonight I will download an update with the correction of some of the bugs that you listed
Oh my gosh, this is the best game I've played in a long time. It's a truly high-quality product that takes me back to my youth—it's so nostalgic, and it instantly warms my heart; it feels so good.
Be sure to give it a try—you'll be pleasantly surprised!
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The game is fun and really good as-is, it shows a lot of promise. I found a few bugs though:
- I can't send caravans for some reason. I set the worker, destination, products and guards but the green dispatch button did nothing. (Requires assigned employee?)
- I can't remove someone from their task to take them on trips again.
- The option to talk/have meals together disappeared so companions can't be healed (HP stat kept decreasing). It reappeared once but it's gone again.
- At some point after gaining freedom as a serf, the Companions tab disappeared from the left-side menu.(Not sure if fixed but it reappeared.)- Some (all?) requests don't check where the items are bought.
- Shop items disappear after loading (maybe intended)
- Enemies only hit the party's last (farthest) character. (maybe intended)
- The weapons are missing from the market and I can't sell them.Not traded in market.Display/Minor issues:
- Some item images are uncentered.- Story, preferences and traits in Retinue are untranslated.- Character portraits frames appear unaligned in battle.
- Headquarters - Caravanserai untranslated.
- Hospitality/Service, Inn/Tavern naming inconsistency.
- Item drop (Iron Armor?) untranslated after combat.
QoL and other minor suggestions:
- Is it possible to give companions gear? Are they meant to be superseded by employees/serfs (since they can't gain skills other than combat)?
- Are equippable weapons implemented?I just got one as a drop.- Maybe equipment could make stats go over the cap since they're pointless when maxed otherwise.
- Comparing prices might be easier if shown at the map. It may be unrealistic, but caravans already tell you the buying prices of other cities.
- A dedicated action log can help in tracking profit. Or maybe longer + filter.
- Maybe the guild could offer s
ome battle-oriented quests?- Town Hall requires goods more expensive than the reward.
Thank you very much for such a detailed report. This is incredibly helpful, especially because you tested several connected systems - the serf path, freedom transition, companions, caravans, combat and equipment.
The caravan dispatch button, removing NPCs from jobs, disappearing companion interactions and the missing Companions tab are not intended behaviours. I will check them as priority bugs. The button should also explain exactly what is missing instead of silently doing nothing.
Weapons and armor are intentionally excluded from the ordinary goods market, but the game currently does not explain this well and lacks a proper way to sell equipment. I plan to add a dedicated equipment trader or selling interface.
In update 063, various workshops should appear that will produce products that are not currently on the market. There will also be an opportunity to buy these workshops for passive profit. Also now you can make weapons and armour in the forge in hq (I need to check it)
Enemies repeatedly targeting the farthest party member is not intended as a permanent tactical rule. Target selection will be reviewed as part of the combat improvements.
I will also check request purchase locations, shop inventory after loading, Town Hall reward balance, missing translations, portrait alignment and item image positioning.
Your suggestions are very useful as well. Companion equipment, broader companion progression, equipment bonuses exceeding the base stat cap, better price comparison, a filtered action log and battle-oriented guild contracts all fit the direction of development.
I would also like to ask you to send screenshots with bugs and missing translation to discord, if possible. this will greatly speed up the development and correction of the game.
Thank you for taking the time to write this. Reports like this genuinely help shape the next updates.
Tonight I will download an update with the correction of some of the bugs that you listed
Nice, I'm glad it helped! And I look forward to the fixes and new features.
Alright, I'll send some screenshots of the issues I find the next time I see them.
Oh my gosh, this is the best game I've played in a long time. It's a truly high-quality product that takes me back to my youth—it's so nostalgic, and it instantly warms my heart; it feels so good.
Be sure to give it a try—you'll be pleasantly surprised!